Children's interest in video games is often negatively evaluated by parents, and this activity is perceived merely as a waste of time. However, in the modern era, video games, especially strategic, open-world (sandbox), and multiplayer genres, have become not only a means of entertainment for children but also important virtual platforms where economic and strategic thinking skills are formed.
These types of games practically instill in children habits such as resource management, investment, trading skills, proper planning, and effective decision-making in complex situations. Research shows that well-chosen and purposeful video games directly contribute to the development of critical thinking and the strengthening of long-term strategic planning abilities in children.
AzEdu.az has investigated young people who have achieved success in the field of video games since childhood and presents their achievements, transferred from games to real life, to its readers.
From Gaming Enthusiasm to Technology Entrepreneurship
Minecraft has created a favorable environment for the development of a new generation of technology entrepreneurs. For example, Colin McDonald started playing this game at the age of 13 and developed himself in programming and project management. Today, he manages "Moonsworth", a technology company that develops enhancement packages (mods) for the game and employs over 50 people. This success is an application of problem-solving skills acquired through gaming in a real business environment.

Lauri Liflyandski and his friend Robin Kase have gathered millions of viewers through their YouTube channel where they share Roblox and Minecraft content. Not content with this, they later established their own startups in server technologies and hosting services, earning hundreds of thousands of dollars. These young people did not just use games for entertainment but also turned video production and business skills into a profitable activity.
Virtual Economy: Roblox and Digital Fashion
The Roblox platform provides children and young people with the opportunity to earn real money by selling games and virtual items they create. According to 2025 statistics, creators on the platform have collectively earned 923 million dollars. For example, a 19-year-old youth achieved significant economic success by selling his created game, “Blue Lock: Rivals”, for 3 million dollars.
Another example is Samuel Jordan, known as "Builder_Boy". He has achieved great success on the Roblox platform with personal avatar items and digital fashion design. Currently, he collaborates with global brands such as Stella McCartney and Burberry. This demonstrates how creative skills, starting with gaming, can expand into high fashion and digital design fields.

From Virtual Blocks to Real Architecture
Many young people inspired by Minecraft have determined their future career path through the game. For example, Arihant Bhattacharjee a student, stated in a TED Talk that playing Minecraft increased his interest in architecture, and the experience of building spaces in this game inspired him to choose his future profession. In the same article, another Minecraft player, Lucas Pion, notes that the game sparked his interest in design and strengthened his creative skills.
All these examples show that when properly guided, games are not a waste of time but a platform where real professional interests and important life skills are formed.